Files
audiotee/Sources/AudioTeeCore/Core/AudioBuffer.swift
T
Nick Payne a1eb465142 zero-alloc audio pipeline: pointer-based IO from ring buffer to stdout
Replace Data/AudioPacket allocations with raw pointer callbacks through
the entire audio pipeline. Ring buffer hands out direct pointers (or
linearizes into a pre-allocated scratch buffer on wrap-around), converter
accepts/emits pointers via its cached buffers, and output handler writes
to stdout via write(2) with EINTR handling.

Remove AudioPacket (dead code), --flush flag (no-op with raw write(2)).

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-03-07 07:14:16 +00:00

122 lines
4.7 KiB
Swift

import CoreAudio
import Foundation
/// Ring buffer for accumulating raw audio data and extracting fixed-size chunks.
///
/// Uses a raw heap-allocated pointer rather than Swift Array to avoid
/// copy-on-write reference-count checks on every mutation. This buffer
/// lives on the real-time audio IO thread and is never shared, so COW
/// semantics are pure overhead.
public class AudioBuffer {
/// Raw heap-allocated ring buffer backing store.
private let buffer: UnsafeMutableRawPointer
/// Pre-allocated buffer for linearizing chunks that straddle the ring
/// buffer boundary. Avoids a heap allocation on the wrap-around path.
private let linearizationBuffer: UnsafeMutableRawPointer
private var writeIndex: Int = 0
private var readIndex: Int = 0
private var availableBytes: Int = 0
private let maxBufferSize: Int
public let bytesPerChunk: Int
public init(format: AudioStreamBasicDescription, chunkDuration: Double = 0.2) {
// Pre-calculate chunk parameters
let bytesPerFrame = Int(format.mBytesPerFrame)
let samplesPerChunk = Int(format.mSampleRate * chunkDuration)
self.bytesPerChunk = samplesPerChunk * bytesPerFrame
// Calculate max buffer size to hold ~10 seconds of audio (safety limit)
let bytesPerSecond = Int(format.mSampleRate) * bytesPerFrame
self.maxBufferSize = bytesPerSecond * 10
// Allocate raw memory. We use UnsafeMutableRawPointer instead of [UInt8]
// to eliminate Swift Array's COW ref-count check on every write/read.
self.buffer = UnsafeMutableRawPointer.allocate(
byteCount: maxBufferSize,
alignment: MemoryLayout<UInt8>.alignment
)
buffer.initializeMemory(as: UInt8.self, repeating: 0, count: maxBufferSize)
self.linearizationBuffer = UnsafeMutableRawPointer.allocate(
byteCount: bytesPerChunk,
alignment: MemoryLayout<UInt8>.alignment
)
}
deinit {
buffer.deallocate()
linearizationBuffer.deallocate()
}
/// Appends audio data directly from a raw pointer into the ring buffer.
/// This is the fast path used by the IO proc callback: one memcpy from
/// the Core Audio buffer into our ring buffer, with no intermediate
/// Data allocation.
public func append(from source: UnsafeRawPointer, count: Int) {
guard count >= 0 else {
AudioTeeLogging.logger.error(
"Audio buffer append called with negative count",
context: ["count": String(count)])
return
}
guard availableBytes + count <= maxBufferSize else {
AudioTeeLogging.logger.error(
"Audio buffer overflow",
context: [
"requested": String(count),
"available": String(maxBufferSize - availableBytes),
])
return
}
if writeIndex + count <= maxBufferSize {
// Single contiguous write no wrap-around needed
buffer.advanced(by: writeIndex).copyMemory(from: source, byteCount: count)
writeIndex = (writeIndex + count) % maxBufferSize
} else {
// Two writes needed due to wrap-around at the end of the ring buffer
let firstChunkSize = maxBufferSize - writeIndex
let secondChunkSize = count - firstChunkSize
buffer.advanced(by: writeIndex).copyMemory(from: source, byteCount: firstChunkSize)
buffer.copyMemory(from: source.advanced(by: firstChunkSize), byteCount: secondChunkSize)
writeIndex = secondChunkSize
}
availableBytes += count
}
/// Calls `handler` once for each complete chunk available in the buffer.
/// The pointer passed to the handler is valid only for the duration of
/// that call. In the common (contiguous) case this points directly into
/// the ring buffer zero copies. In the wrap-around case the chunk is
/// linearized into a pre-allocated scratch buffer one memcpy, zero
/// heap allocations.
public func processChunks(_ handler: (UnsafeRawPointer, Int) -> Void) {
while availableBytes >= bytesPerChunk {
if readIndex + bytesPerChunk <= maxBufferSize {
// Contiguous: point directly into the ring buffer
handler(buffer.advanced(by: readIndex), bytesPerChunk)
readIndex = (readIndex + bytesPerChunk) % maxBufferSize
} else {
// Wrap-around: linearize into the pre-allocated scratch buffer
let firstChunkSize = maxBufferSize - readIndex
let secondChunkSize = bytesPerChunk - firstChunkSize
linearizationBuffer.copyMemory(
from: buffer.advanced(by: readIndex), byteCount: firstChunkSize)
linearizationBuffer.advanced(by: firstChunkSize).copyMemory(
from: buffer, byteCount: secondChunkSize)
handler(linearizationBuffer, bytesPerChunk)
readIndex = secondChunkSize
}
availableBytes -= bytesPerChunk
}
}
}