Files
audiotee/Sources/Core/AudioBuffer.swift
T
2025-07-10 14:08:52 +01:00

105 lines
2.8 KiB
Swift

import CoreAudio
import Foundation
public class AudioBuffer {
private var buffer: [UInt8]
private var writeIndex: Int = 0
private var readIndex: Int = 0
private var availableBytes: Int = 0
private let maxBufferSize: Int
// Pre-calculated values for efficiency
private let bytesPerChunk: Int
private let chunkDuration: Double
public init(format: AudioStreamBasicDescription, chunkDuration: Double = 0.2) {
// Pre-calculate chunk parameters
let bytesPerFrame = Int(format.mBytesPerFrame)
let samplesPerChunk = Int(format.mSampleRate * chunkDuration)
self.bytesPerChunk = samplesPerChunk * bytesPerFrame
self.chunkDuration = Double(samplesPerChunk) / format.mSampleRate
// Calculate max buffer size to hold ~10 seconds of audio, way more than the maximum we allow
let bytesPerSecond = Int(format.mSampleRate) * bytesPerFrame
self.maxBufferSize = bytesPerSecond * 10
// Pre-allocate ring buffer
self.buffer = Array(repeating: 0, count: maxBufferSize)
}
public func append(_ data: Data) {
guard availableBytes + data.count <= maxBufferSize else {
Logger.error("Audio buffer overflow", context: [
"requested": String(data.count),
"available": String(maxBufferSize - availableBytes)
])
return
}
// Simple, clean, fast enough
for byte in data {
buffer[writeIndex] = byte
writeIndex = (writeIndex + 1) % maxBufferSize
}
availableBytes += data.count
}
public func processChunks() -> [AudioPacket] {
var packets: [AudioPacket] = []
while let packet = nextChunk() {
packets.append(packet)
}
return packets
}
public func flushRemaining() -> AudioPacket? {
guard availableBytes > 0 else { return nil }
// Create Data from remaining bytes
var remainingData = Data(capacity: availableBytes)
for _ in 0..<availableBytes {
remainingData.append(buffer[readIndex])
readIndex = (readIndex + 1) % maxBufferSize
}
availableBytes = 0
let packet = AudioPacket(
timestamp: Date(),
duration: 0.0, // Unknown duration for final chunk
peakAmplitude: 0.0,
rawAudioData: remainingData
)
return packet
}
private func nextChunk() -> AudioPacket? {
// Check if we have enough data for a complete chunk
guard availableBytes >= bytesPerChunk else { return nil }
// Extract chunk data - bounds-checked but still efficient
var chunkData = Data(capacity: bytesPerChunk)
for _ in 0..<bytesPerChunk {
chunkData.append(buffer[readIndex])
readIndex = (readIndex + 1) % maxBufferSize
}
availableBytes -= bytesPerChunk
let packet = AudioPacket(
timestamp: Date(),
duration: chunkDuration,
peakAmplitude: 0.0, // No analysis in raw mode
rawAudioData: chunkData
)
return packet
}
}