import Foundation public class BinaryAudioOutputHandler: AudioOutputHandler { public init() {} public func handleAudioPacket(_ packet: AudioPacket) { // TODO: should we use a DispatchQueue instead of writing directly? // Write raw binary audio data directly to stdout FileHandle.standardOutput.write(packet.data) } public func handleMetadata(_ metadata: AudioStreamMetadata) { Logger.writeMessage(.metadata, data: metadata) } public func handleStreamStart() { Logger.writeMessage(.streamStart, data: Optional.none) } public func handleStreamStop() { Logger.writeMessage(.streamStop, data: Optional.none) } }