use exit codes to indicate permission

This commit is contained in:
Nick Payne
2025-07-04 11:04:02 +01:00
parent 506e15684b
commit c68ca87234
4 changed files with 49 additions and 55 deletions
+2 -40
View File
@@ -118,8 +118,8 @@ struct AudioTee {
func run() throws {
// Handle permissions mode
if permissionsMode {
try handlePermissions()
return
let permissionsHandler = PermissionsHandler(shouldRequest: requestPermissions)
permissionsHandler.handle() // This will exit with appropriate code
}
// Continue with normal audio tapping functionality
@@ -185,44 +185,6 @@ struct AudioTee {
recorder.stopRecording()
}
private func handlePermissions() throws {
let permissionHandler = AudioRecordingPermission()
if requestPermissions {
// Request permissions
print("Requesting audio recording permissions...")
print("Initial status: \(permissionHandler.status.rawValue)")
// Trigger the request
permissionHandler.request()
print("Request method called...")
// Wait for status to change from unknown with some progress indication
var waitCount = 0
while permissionHandler.status == .unknown {
// Run the main run loop to allow DispatchQueue.main.async to execute
let result = CFRunLoopRunInMode(CFRunLoopMode.defaultMode, 0.1, true)
if result == CFRunLoopRunResult.stopped || result == CFRunLoopRunResult.finished {
break
}
waitCount += 1
if waitCount % 50 == 0 { // Every 5 seconds (50 * 0.1)
print(
"Still waiting for permission response... (status: \(permissionHandler.status.rawValue))"
)
}
}
print("Permission status: \(permissionHandler.status.rawValue)")
} else {
// Just check current permissions
let status = permissionHandler.status
print("Current permission status: \(status.rawValue)")
}
}
private func setupSignalHandlers() {
signal(SIGINT) { _ in
Logger.info("Received SIGINT, initiating graceful shutdown...")
+47
View File
@@ -0,0 +1,47 @@
import CoreFoundation
import Foundation
/// Handles audio recording permissions for the CLI, including checking status and requesting permissions.
/// Uses exit codes to communicate permission status:
/// - 0: granted (authorized)
/// - 1: unknown
/// - 2: denied
struct PermissionsHandler {
private let shouldRequest: Bool
init(shouldRequest: Bool) {
self.shouldRequest = shouldRequest
}
/// Handles the permissions workflow and exits with appropriate exit code
func handle() -> Never {
let permissionHandler = AudioRecordingPermission()
if shouldRequest {
print("Requesting audio recording permissions...")
permissionHandler.request()
// Wait for the permission request to complete
while permissionHandler.status == .unknown {
// Run the main run loop to allow DispatchQueue.main.async to execute
let result = CFRunLoopRunInMode(CFRunLoopMode.defaultMode, 0.1, true)
if result == CFRunLoopRunResult.stopped || result == CFRunLoopRunResult.finished {
break
}
}
}
// Get final status and exit with appropriate code
let status = permissionHandler.status
print("Audio recording permission status: \(status.rawValue)")
switch status {
case .authorized:
exit(0) // granted
case .unknown:
exit(1) // unknown
case .denied:
exit(2) // denied
}
}
}