Merge pull request #3 from makeusabrew/memory-leak
Use ring buffer to avoid memory leak
This commit is contained in:
@@ -200,7 +200,7 @@ struct AudioTee {
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// Helper for stderr output
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var standardError = FileHandle.standardError
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extension FileHandle: @retroactive TextOutputStream {
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extension FileHandle: TextOutputStream {
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public func write(_ string: String) {
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let data = Data(string.utf8)
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self.write(data)
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@@ -2,17 +2,62 @@ import CoreAudio
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import Foundation
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public class AudioBuffer {
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private var buffer = Data()
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private let targetChunkDuration: Double
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private let streamFormat: AudioStreamBasicDescription
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private var buffer: [UInt8]
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private var writeIndex: Int = 0
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private var readIndex: Int = 0
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private var availableBytes: Int = 0
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private let maxBufferSize: Int
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private let bytesPerChunk: Int
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private let chunkDuration: Double
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public init(format: AudioStreamBasicDescription, chunkDuration: Double = 0.2) {
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self.streamFormat = format
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self.targetChunkDuration = chunkDuration
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// Pre-calculate chunk parameters
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let bytesPerFrame = Int(format.mBytesPerFrame)
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let samplesPerChunk = Int(format.mSampleRate * chunkDuration)
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self.bytesPerChunk = samplesPerChunk * bytesPerFrame
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self.chunkDuration = Double(samplesPerChunk) / format.mSampleRate
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// Calculate max buffer size to hold ~10 seconds of audio, way more than the maximum we allow
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let bytesPerSecond = Int(format.mSampleRate) * bytesPerFrame
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self.maxBufferSize = bytesPerSecond * 10
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// Pre-allocated ring buffer
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self.buffer = Array(repeating: 0, count: maxBufferSize)
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}
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public func append(_ data: Data) {
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buffer.append(data)
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guard availableBytes + data.count <= maxBufferSize else {
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Logger.error("Audio buffer overflow", context: [
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"requested": String(data.count),
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"available": String(maxBufferSize - availableBytes)
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])
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return
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}
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data.withUnsafeBytes { bytes in
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let sourceBytes = bytes.bindMemory(to: UInt8.self)
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let dataSize = sourceBytes.count
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// Check if we can copy in one block (no wrap-around)
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if writeIndex + dataSize <= maxBufferSize {
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// only one write needed
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buffer.replaceSubrange(writeIndex..<writeIndex + dataSize, with: sourceBytes)
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writeIndex = (writeIndex + dataSize) % maxBufferSize
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} else {
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// two writes needed due to wrap-around
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let firstChunkSize = maxBufferSize - writeIndex
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let secondChunkSize = dataSize - firstChunkSize
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buffer.replaceSubrange(writeIndex..<maxBufferSize, with: sourceBytes.prefix(firstChunkSize))
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buffer.replaceSubrange(0..<secondChunkSize, with: sourceBytes.suffix(secondChunkSize))
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writeIndex = secondChunkSize
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}
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}
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availableBytes += data.count
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}
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public func processChunks() -> [AudioPacket] {
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@@ -25,37 +70,37 @@ public class AudioBuffer {
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return packets
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}
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public func flushRemaining() -> AudioPacket? {
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guard !buffer.isEmpty else { return nil }
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private func nextChunk() -> AudioPacket? {
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// Check if we have enough data for a complete chunk
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guard availableBytes >= bytesPerChunk else { return nil }
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let packet = AudioPacket(
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timestamp: Date(),
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duration: 0.0, // Unknown duration for final chunk
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peakAmplitude: 0.0,
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rawAudioData: buffer
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)
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var chunkData = Data(capacity: bytesPerChunk)
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buffer.removeAll()
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return packet
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// Check if we can copy in one block (no wrap-around)
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if readIndex + bytesPerChunk <= maxBufferSize {
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// one copy needed
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chunkData.append(contentsOf: buffer[readIndex..<readIndex + bytesPerChunk])
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readIndex = (readIndex + bytesPerChunk) % maxBufferSize
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} else {
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// two copies needed due to wrap-around
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let firstChunkSize = maxBufferSize - readIndex
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let secondChunkSize = bytesPerChunk - firstChunkSize
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chunkData.append(contentsOf: buffer[readIndex..<maxBufferSize])
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chunkData.append(contentsOf: buffer[0..<secondChunkSize])
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readIndex = secondChunkSize
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}
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private func nextChunk() -> AudioPacket? {
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let bytesPerFrame = Int(streamFormat.mBytesPerFrame)
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let samplesPerChunk = Int(streamFormat.mSampleRate * targetChunkDuration)
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let bytesPerChunk = samplesPerChunk * bytesPerFrame
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guard buffer.count >= bytesPerChunk else { return nil }
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let chunkData = buffer.prefix(bytesPerChunk)
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availableBytes -= bytesPerChunk
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let packet = AudioPacket(
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timestamp: Date(),
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duration: Double(samplesPerChunk) / streamFormat.mSampleRate,
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peakAmplitude: 0.0, // No analysis in raw mode
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rawAudioData: Data(chunkData)
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duration: chunkDuration,
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peakAmplitude: 0.0,
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rawAudioData: chunkData
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)
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buffer.removeFirst(bytesPerChunk)
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return packet
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}
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}
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@@ -74,7 +74,8 @@ public class AudioRecorder {
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Logger.info("Audio device started successfully")
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}
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// FIXME: note to self, what about installTap? Would require audio engine and a node?
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// Note to self, what about installTap? Would require audio engine and a node?
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// No; AudioEngine.installTap() can only fire as often as 100ms. too slow for us
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private func setupAndStartIOProc() {
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Logger.debug("Creating IO proc")
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var status = AudioDeviceCreateIOProcID(
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@@ -126,8 +127,8 @@ public class AudioRecorder {
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func stopRecording() {
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// Send any remaining buffered audio, applying conversion if needed
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if let finalPacket = audioBuffer?.flushRemaining() {
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let processedPacket = converter?.transform(finalPacket) ?? finalPacket
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audioBuffer?.processChunks().forEach { packet in
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let processedPacket = converter?.transform(packet) ?? packet
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outputHandler.handleAudioPacket(processedPacket)
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}
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