optimise hot-path audio pipeline: zero-copy ring buffer, pre-allocated converter buffers
- Replace Swift Array<UInt8> ring buffer with UnsafeMutableRawPointer to eliminate COW ref-count checks on every write/read - Add append(from:count:) to copy directly from Core Audio buffer pointer into the ring buffer, removing the per-callback Data heap allocation - Pre-allocate AVAudioPCMBuffer pair in AudioFormatConverter and reuse across transform() calls (lazy init, capacity-checked) - Fix float-to-int truncation in output frame count calculation (ceil) - Add comprehensive AudioBuffer test suite (12 tests) including proper wrap-around coverage for both append and read paths Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -45,7 +45,8 @@ struct AudioTee {
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name: "exclude-processes", help: "Process IDs to exclude (space-separated)")
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parser.addFlag(name: "mute", help: "Mute processes being tapped")
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parser.addFlag(name: "stereo", help: "Records in stereo")
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parser.addFlag(name: "flush", help: "Flush stdout after each audio chunk (reduces latency when piping)")
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parser.addFlag(
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name: "flush", help: "Flush stdout after each audio chunk (reduces latency when piping)")
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parser.addOption(
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name: "sample-rate",
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help: "Target sample rate (8000, 16000, 22050, 24000, 32000, 44100, 48000)")
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@@ -1,8 +1,15 @@
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import CoreAudio
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import Foundation
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/// Ring buffer for accumulating raw audio data and extracting fixed-size chunks.
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///
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/// Uses a raw heap-allocated pointer rather than Swift Array to avoid
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/// copy-on-write reference-count checks on every mutation. This buffer
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/// lives on the real-time audio IO thread and is never shared, so COW
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/// semantics are pure overhead.
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public class AudioBuffer {
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private var buffer: [UInt8]
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/// Raw heap-allocated ring buffer backing store.
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private let buffer: UnsafeMutableRawPointer
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private var writeIndex: Int = 0
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private var readIndex: Int = 0
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private var availableBytes: Int = 0
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@@ -12,56 +19,80 @@ public class AudioBuffer {
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private let chunkDuration: Double
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public init(format: AudioStreamBasicDescription, chunkDuration: Double = 0.2) {
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// Pre-calculate chunk parameters
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let bytesPerFrame = Int(format.mBytesPerFrame)
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let samplesPerChunk = Int(format.mSampleRate * chunkDuration)
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self.bytesPerChunk = samplesPerChunk * bytesPerFrame
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self.chunkDuration = Double(samplesPerChunk) / format.mSampleRate
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// Calculate max buffer size to hold ~10 seconds of audio, way more than the maximum we allow
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// Calculate max buffer size to hold ~10 seconds of audio (safety limit)
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let bytesPerSecond = Int(format.mSampleRate) * bytesPerFrame
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self.maxBufferSize = bytesPerSecond * 10
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// Pre-allocated ring buffer
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self.buffer = Array(repeating: 0, count: maxBufferSize)
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// Allocate raw memory. We use UnsafeMutableRawPointer instead of [UInt8]
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// to eliminate Swift Array's COW ref-count check on every write/read.
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self.buffer = UnsafeMutableRawPointer.allocate(
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byteCount: maxBufferSize,
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alignment: MemoryLayout<UInt8>.alignment
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)
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buffer.initializeMemory(as: UInt8.self, repeating: 0, count: maxBufferSize)
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}
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public func append(_ data: Data) {
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guard availableBytes + data.count <= maxBufferSize else {
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deinit {
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buffer.deallocate()
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}
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/// Appends audio data directly from a raw pointer into the ring buffer.
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/// This is the fast path used by the IO proc callback: one memcpy from
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/// the Core Audio buffer into our ring buffer, with no intermediate
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/// Data allocation.
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public func append(from source: UnsafeRawPointer, count: Int) {
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guard count >= 0 else {
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AudioTeeLogging.logger.error(
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"Audio buffer append called with negative count",
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context: ["count": String(count)])
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return
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}
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guard availableBytes + count <= maxBufferSize else {
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AudioTeeLogging.logger.error(
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"Audio buffer overflow",
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context: [
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"requested": String(data.count),
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"requested": String(count),
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"available": String(maxBufferSize - availableBytes),
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])
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return
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}
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data.withUnsafeBytes { bytes in
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let sourceBytes = bytes.bindMemory(to: UInt8.self)
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let dataSize = sourceBytes.count
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// Check if we can copy in one block (no wrap-around)
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if writeIndex + dataSize <= maxBufferSize {
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// only one write needed
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buffer.replaceSubrange(writeIndex..<writeIndex + dataSize, with: sourceBytes)
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writeIndex = (writeIndex + dataSize) % maxBufferSize
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if writeIndex + count <= maxBufferSize {
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// Single contiguous write — no wrap-around needed
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buffer.advanced(by: writeIndex).copyMemory(from: source, byteCount: count)
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writeIndex = (writeIndex + count) % maxBufferSize
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} else {
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// two writes needed due to wrap-around
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// Two writes needed due to wrap-around at the end of the ring buffer
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let firstChunkSize = maxBufferSize - writeIndex
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let secondChunkSize = dataSize - firstChunkSize
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let secondChunkSize = count - firstChunkSize
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buffer.replaceSubrange(writeIndex..<maxBufferSize, with: sourceBytes.prefix(firstChunkSize))
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buffer.replaceSubrange(0..<secondChunkSize, with: sourceBytes.suffix(secondChunkSize))
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buffer.advanced(by: writeIndex).copyMemory(from: source, byteCount: firstChunkSize)
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buffer.copyMemory(from: source.advanced(by: firstChunkSize), byteCount: secondChunkSize)
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writeIndex = secondChunkSize
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}
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availableBytes += count
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}
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availableBytes += data.count
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/// Appends audio data from a Data value. Delegates to the raw pointer
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/// path; prefer append(from:count:) when you already have a pointer to
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/// avoid creating a Data object.
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public func append(_ data: Data) {
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data.withUnsafeBytes { bytes in
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guard let baseAddress = bytes.baseAddress else { return }
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append(from: baseAddress, count: bytes.count)
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}
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}
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/// Extracts all complete chunks currently available in the buffer.
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public func processChunks() -> [AudioPacket] {
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var packets: [AudioPacket] = []
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@@ -76,20 +107,26 @@ public class AudioBuffer {
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// Check if we have enough data for a complete chunk
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guard availableBytes >= bytesPerChunk else { return nil }
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var chunkData = Data(capacity: bytesPerChunk)
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let chunkData: Data
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// Check if we can copy in one block (no wrap-around)
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if readIndex + bytesPerChunk <= maxBufferSize {
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// one copy needed
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chunkData.append(contentsOf: buffer[readIndex..<readIndex + bytesPerChunk])
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chunkData = Data(bytes: buffer.advanced(by: readIndex), count: bytesPerChunk)
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readIndex = (readIndex + bytesPerChunk) % maxBufferSize
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} else {
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// two copies needed due to wrap-around
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let firstChunkSize = maxBufferSize - readIndex
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let secondChunkSize = bytesPerChunk - firstChunkSize
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chunkData.append(contentsOf: buffer[readIndex..<maxBufferSize])
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chunkData.append(contentsOf: buffer[0..<secondChunkSize])
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var assembled = Data(capacity: bytesPerChunk)
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assembled.append(
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buffer.advanced(by: readIndex).assumingMemoryBound(to: UInt8.self),
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count: firstChunkSize)
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assembled.append(
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buffer.assumingMemoryBound(to: UInt8.self),
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count: secondChunkSize)
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chunkData = assembled
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readIndex = secondChunkSize
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}
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@@ -2,12 +2,22 @@ import AVFoundation
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import CoreAudio
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import Foundation
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/// Simple audio format converter using AVFoundation
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/// Audio format converter using AVFoundation's AVAudioConverter.
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///
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/// Pre-allocates input/output buffers on first use and reuses them across
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/// transform() calls. This eliminates two AVAudioPCMBuffer heap allocations
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/// per chunk — significant when chunks are small (50ms = 20 calls/sec).
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public class AudioFormatConverter {
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private let avConverter: AVAudioConverter
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private let sourceFormat: AVAudioFormat
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private let targetFormat: AVAudioFormat
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/// Pre-allocated buffers reused across transform() calls. Lazily created
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/// on first transform() since we need the actual input frame count to
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/// size them correctly.
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private var cachedInputBuffer: AVAudioPCMBuffer?
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private var cachedOutputBuffer: AVAudioPCMBuffer?
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public init(sourceFormat: AudioStreamBasicDescription, targetFormat: AudioStreamBasicDescription)
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throws
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{
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@@ -58,46 +68,91 @@ public class AudioFormatConverter {
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return targetFormat.streamDescription.pointee
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}
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/// Returns pre-allocated input and output buffers sized for the given
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/// input frame count. Allocates once on first call; reuses on subsequent
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/// calls when capacity is sufficient. Re-allocates if a larger frame
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/// count arrives (shouldn't happen with fixed chunk sizes, but handled
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/// gracefully).
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private func getBuffers(inputFrameCount: AVAudioFrameCount)
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-> (input: AVAudioPCMBuffer, output: AVAudioPCMBuffer)?
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{
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// ceil() prevents float-to-int truncation from undersizing the buffer
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// by one frame (e.g. 3199.9999 → 3199 instead of 3200).
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let outputFrameCount = AVAudioFrameCount(
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ceil(Double(inputFrameCount) * (targetFormat.sampleRate / sourceFormat.sampleRate))
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)
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// Reuse cached buffers if they have sufficient capacity
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if let inputBuf = cachedInputBuffer,
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let outputBuf = cachedOutputBuffer,
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inputBuf.frameCapacity >= inputFrameCount,
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outputBuf.frameCapacity >= outputFrameCount
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{
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// Reset frame lengths for reuse — the underlying memory is retained,
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// we just tell AVAudioPCMBuffer how many frames are valid this time.
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inputBuf.frameLength = 0
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outputBuf.frameLength = 0
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return (inputBuf, outputBuf)
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}
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// Allocate new buffers (first call, or unexpected capacity increase)
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guard
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let inputBuf = AVAudioPCMBuffer(
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pcmFormat: sourceFormat, frameCapacity: inputFrameCount)
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else {
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AudioTeeLogging.logger.error("Failed to create input buffer")
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return nil
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}
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guard
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let outputBuf = AVAudioPCMBuffer(
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pcmFormat: targetFormat, frameCapacity: outputFrameCount)
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else {
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AudioTeeLogging.logger.error("Failed to create output buffer")
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return nil
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}
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// Cache for reuse on subsequent calls
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cachedInputBuffer = inputBuf
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cachedOutputBuffer = outputBuf
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AudioTeeLogging.logger.debug(
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"Allocated converter buffers",
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context: [
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"input_frame_capacity": String(inputFrameCount),
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"output_frame_capacity": String(outputFrameCount),
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])
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return (inputBuf, outputBuf)
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}
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public func transform(_ packet: AudioPacket) -> AudioPacket {
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let inputData = packet.data
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// Calculate frame counts
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let inputFrameCount =
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inputData.count / Int(sourceFormat.streamDescription.pointee.mBytesPerFrame)
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let outputFrameCount = Int(
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Double(inputFrameCount) * (targetFormat.sampleRate / sourceFormat.sampleRate))
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// Calculate frame count from the input data size
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let bytesPerFrame = Int(sourceFormat.streamDescription.pointee.mBytesPerFrame)
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let inputFrameCount = AVAudioFrameCount(inputData.count / bytesPerFrame)
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// Create input buffer
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guard
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let inputBuffer = AVAudioPCMBuffer(
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pcmFormat: sourceFormat, frameCapacity: AVAudioFrameCount(inputFrameCount))
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else {
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AudioTeeLogging.logger.error("Failed to create input buffer")
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// Get or create pre-allocated buffers
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guard let (inputBuffer, outputBuffer) = getBuffers(inputFrameCount: inputFrameCount) else {
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return packet
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}
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// Copy input data to buffer
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// Copy input data into the reusable input buffer
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inputData.withUnsafeBytes { bytes in
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let dest = inputBuffer.audioBufferList.pointee.mBuffers.mData!
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dest.copyMemory(from: bytes.baseAddress!, byteCount: inputData.count)
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}
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inputBuffer.frameLength = AVAudioFrameCount(inputFrameCount)
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inputBuffer.frameLength = inputFrameCount
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// Create output buffer
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guard
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let outputBuffer = AVAudioPCMBuffer(
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pcmFormat: targetFormat, frameCapacity: AVAudioFrameCount(outputFrameCount))
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else {
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AudioTeeLogging.logger.error("Failed to create output buffer")
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return packet
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}
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// Perform conversion - simpler approach
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// Perform conversion — the block-based API lets AVAudioConverter pull
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// input data as needed. We do NOT call avConverter.reset() between
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// calls because the resampler maintains internal state for continuity
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// across chunks (avoiding discontinuity artifacts).
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var error: NSError?
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let status = avConverter.convert(to: outputBuffer, error: &error) {
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requestedPackets, outStatus in
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// Always provide our input buffer and let converter manage it
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outStatus.pointee = .haveData
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return inputBuffer
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}
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@@ -115,12 +170,11 @@ public class AudioFormatConverter {
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return packet
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}
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// Extract converted data
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// Extract converted data from the reusable output buffer
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let outputData = Data(
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bytes: outputBuffer.audioBufferList.pointee.mBuffers.mData!,
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count: Int(outputBuffer.frameLength * targetFormat.streamDescription.pointee.mBytesPerFrame))
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// Return new packet with converted audio (keeping original metadata for simplicity)
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return AudioPacket(
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timestamp: packet.timestamp,
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duration: packet.duration,
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@@ -3,7 +3,8 @@ import CoreAudio
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import Foundation
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public class AudioFormatManager {
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public static func getDeviceFormat(deviceID: AudioObjectID) throws -> AudioStreamBasicDescription {
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public static func getDeviceFormat(deviceID: AudioObjectID) throws -> AudioStreamBasicDescription
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{
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// First, wait for the device to become alive/ready
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let deviceReadyTimeout = 2.0 // 2 seconds max wait
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let pollInterval = 0.1 // 100ms poll interval
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@@ -49,7 +50,8 @@ public class AudioFormatManager {
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deviceID, &propertyAddress, 0, nil, &propertySize, &streamFormat)
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if status == noErr {
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AudioTeeLogging.logger.debug("Successfully retrieved device format", context: ["attempt": String(attempt)])
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AudioTeeLogging.logger.debug(
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"Successfully retrieved device format", context: ["attempt": String(attempt)])
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return streamFormat
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}
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@@ -36,7 +36,8 @@ public class AudioRecorder {
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if let targetSampleRate = convertToSampleRate {
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// Validate sample rate
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guard AudioFormatConverter.isValidSampleRate(targetSampleRate) else {
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AudioTeeLogging.logger.error("Invalid sample rate", context: ["sample_rate": String(targetSampleRate)])
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AudioTeeLogging.logger.error(
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"Invalid sample rate", context: ["sample_rate": String(targetSampleRate)])
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self.converter = nil
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self.finalFormat = sourceFormat
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return
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@@ -108,14 +109,16 @@ public class AudioRecorder {
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let bufferList = inputData.pointee
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let firstBuffer = bufferList.mBuffers
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guard firstBuffer.mData != nil && firstBuffer.mDataByteSize > 0 else {
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guard let sourcePointer = firstBuffer.mData, firstBuffer.mDataByteSize > 0 else {
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AudioTeeLogging.logger.error("Received empty audio buffer")
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return noErr
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}
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// Append raw audio data to buffer
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let audioData = Data(bytes: firstBuffer.mData!, count: Int(firstBuffer.mDataByteSize))
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audioBuffer?.append(audioData)
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// Copy directly from the Core Audio buffer into our ring buffer.
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// This avoids creating an intermediate Data object (heap alloc + memcpy)
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// on every IO callback (~10ms). The pointer is valid for the duration
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// of this callback, so this is safe.
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audioBuffer?.append(from: sourcePointer, count: Int(firstBuffer.mDataByteSize))
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processAudioBuffer()
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@@ -76,7 +76,8 @@ public class AudioTapManager {
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AudioTeeLogging.logger.debug(
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"AudioHardwareCreateProcessTap completed", context: ["status": String(status)])
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guard status == kAudioHardwareNoError else {
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AudioTeeLogging.logger.error("Failed to create audio tap", context: ["status": String(status)])
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AudioTeeLogging.logger.error(
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"Failed to create audio tap", context: ["status": String(status)])
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throw AudioTeeError.tapCreationFailed(status)
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}
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@@ -115,7 +116,8 @@ public class AudioTapManager {
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let status = AudioHardwareCreateAggregateDevice(description as CFDictionary, &deviceID)
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guard status == kAudioHardwareNoError else {
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AudioTeeLogging.logger.error("Failed to create aggregate device", context: ["status": String(status)])
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AudioTeeLogging.logger.error(
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"Failed to create aggregate device", context: ["status": String(status)])
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throw AudioTeeError.aggregateDeviceCreationFailed(status)
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}
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@@ -0,0 +1,250 @@
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import CoreAudio
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import XCTest
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@testable import AudioTeeCore
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final class AudioBufferTests: XCTestCase {
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// MARK: - Helpers
|
||||
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/// Creates a minimal AudioStreamBasicDescription for testing.
|
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/// 16kHz, 16-bit, mono = 2 bytes per frame, 32000 bytes/sec.
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private func makeFormat(
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sampleRate: Double = 16000,
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bytesPerFrame: UInt32 = 2,
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bitsPerChannel: UInt32 = 16
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) -> AudioStreamBasicDescription {
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return AudioStreamBasicDescription(
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mSampleRate: sampleRate,
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mFormatID: kAudioFormatLinearPCM,
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mFormatFlags: kAudioFormatFlagIsPacked | kAudioFormatFlagIsSignedInteger,
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mBytesPerPacket: bytesPerFrame,
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mFramesPerPacket: 1,
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mBytesPerFrame: bytesPerFrame,
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mChannelsPerFrame: 1,
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mBitsPerChannel: bitsPerChannel,
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mReserved: 0
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)
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}
|
||||
|
||||
/// Creates a repeating byte pattern of the given length.
|
||||
private func makeData(byte: UInt8, count: Int) -> Data {
|
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return Data(repeating: byte, count: count)
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}
|
||||
|
||||
// MARK: - Basic append + processChunks
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||||
|
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func testSingleChunkExtraction() {
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// 16kHz, 2 bytes/frame, 0.1s chunk = 3200 bytes per chunk
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let format = makeFormat()
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let buffer = AudioBuffer(format: format, chunkDuration: 0.1)
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let chunkSize = 3200 // 16000 * 0.1 * 2
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// Append exactly one chunk worth of data via Data path
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let data = makeData(byte: 0xAB, count: chunkSize)
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buffer.append(data)
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let packets = buffer.processChunks()
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XCTAssertEqual(packets.count, 1)
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XCTAssertEqual(packets[0].data.count, chunkSize)
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XCTAssertEqual(packets[0].data, data)
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}
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||||
|
||||
func testMultipleChunksExtracted() {
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let format = makeFormat()
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let buffer = AudioBuffer(format: format, chunkDuration: 0.1)
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let chunkSize = 3200
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||||
|
||||
// Append 2.5 chunks worth
|
||||
buffer.append(makeData(byte: 0x01, count: chunkSize * 2 + chunkSize / 2))
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||||
|
||||
let packets = buffer.processChunks()
|
||||
// Should get 2 complete chunks, remainder stays in buffer
|
||||
XCTAssertEqual(packets.count, 2)
|
||||
XCTAssertEqual(packets[0].data.count, chunkSize)
|
||||
XCTAssertEqual(packets[1].data.count, chunkSize)
|
||||
}
|
||||
|
||||
func testInsufficientDataReturnsNoChunks() {
|
||||
let format = makeFormat()
|
||||
let buffer = AudioBuffer(format: format, chunkDuration: 0.1)
|
||||
let chunkSize = 3200
|
||||
|
||||
// Append less than one chunk
|
||||
buffer.append(makeData(byte: 0xFF, count: chunkSize - 1))
|
||||
|
||||
let packets = buffer.processChunks()
|
||||
XCTAssertEqual(packets.count, 0)
|
||||
}
|
||||
|
||||
// MARK: - Zero-copy append(from:count:)
|
||||
|
||||
func testZeroCopyAppend() {
|
||||
let format = makeFormat()
|
||||
let buffer = AudioBuffer(format: format, chunkDuration: 0.1)
|
||||
let chunkSize = 3200
|
||||
|
||||
// Simulate what processAudio does: pass a raw pointer directly
|
||||
let source = makeData(byte: 0xCD, count: chunkSize)
|
||||
source.withUnsafeBytes { bytes in
|
||||
buffer.append(from: bytes.baseAddress!, count: bytes.count)
|
||||
}
|
||||
|
||||
let packets = buffer.processChunks()
|
||||
XCTAssertEqual(packets.count, 1)
|
||||
XCTAssertEqual(packets[0].data, source)
|
||||
}
|
||||
|
||||
// MARK: - Wrap-around
|
||||
|
||||
func testWrapAroundWrite() {
|
||||
// 8kHz, 2 bytes/frame, 0.3s chunks → chunkSize = 4800, maxBuffer = 160000.
|
||||
// 160000 / 4800 = 33.33 — chunks do NOT divide evenly into the buffer,
|
||||
// so after enough writes the writeIndex will straddle the boundary.
|
||||
let format = makeFormat(sampleRate: 8000)
|
||||
let buffer = AudioBuffer(format: format, chunkDuration: 0.3)
|
||||
let chunkSize = 4800 // 8000 * 0.3 * 2
|
||||
let maxBuffer = 160000 // 8000 * 2 * 10
|
||||
|
||||
// Write 33 chunks (158400 bytes), drain them all.
|
||||
// writeIndex = 158400, readIndex = 158400. 1600 bytes remain before boundary.
|
||||
for _ in 0..<33 {
|
||||
buffer.append(makeData(byte: 0x00, count: chunkSize))
|
||||
}
|
||||
let drained = buffer.processChunks()
|
||||
XCTAssertEqual(drained.count, 33)
|
||||
|
||||
// Next write of 4800 bytes starts at 158400. 158400 + 4800 = 163200 > 160000.
|
||||
// This MUST take the wrap-around else branch in append():
|
||||
// firstChunkSize = 160000 - 158400 = 1600
|
||||
// secondChunkSize = 4800 - 1600 = 3200
|
||||
// Verify by using distinct byte patterns for the portion before and after the boundary.
|
||||
var wrappingData = Data()
|
||||
wrappingData.append(makeData(byte: 0xAA, count: 1600)) // fills to boundary
|
||||
wrappingData.append(makeData(byte: 0xBB, count: 3200)) // wraps to start
|
||||
XCTAssertEqual(wrappingData.count, chunkSize)
|
||||
buffer.append(wrappingData)
|
||||
|
||||
let packets = buffer.processChunks()
|
||||
XCTAssertEqual(packets.count, 1)
|
||||
XCTAssertEqual(packets[0].data, wrappingData)
|
||||
}
|
||||
|
||||
func testWrapAroundRead() {
|
||||
// Same setup as above: position readIndex so that a chunk extraction
|
||||
// straddles the ring buffer boundary, exercising the else branch in nextChunk().
|
||||
let format = makeFormat(sampleRate: 8000)
|
||||
let buffer = AudioBuffer(format: format, chunkDuration: 0.3)
|
||||
let chunkSize = 4800
|
||||
|
||||
// Write and drain 33 chunks. Both indices land at 158400.
|
||||
for _ in 0..<33 {
|
||||
buffer.append(makeData(byte: 0x00, count: chunkSize))
|
||||
}
|
||||
_ = buffer.processChunks()
|
||||
|
||||
// Write one chunk starting at 158400. The write itself wraps (tested above),
|
||||
// but crucially the READ will also wrap: readIndex = 158400,
|
||||
// 158400 + 4800 = 163200 > 160000 → else branch in nextChunk():
|
||||
// firstChunkSize = 160000 - 158400 = 1600 (read from end of buffer)
|
||||
// secondChunkSize = 4800 - 1600 = 3200 (read from start of buffer)
|
||||
var crossBoundaryData = Data()
|
||||
crossBoundaryData.append(makeData(byte: 0xCC, count: 1600))
|
||||
crossBoundaryData.append(makeData(byte: 0xDD, count: 3200))
|
||||
buffer.append(crossBoundaryData)
|
||||
|
||||
let packets = buffer.processChunks()
|
||||
XCTAssertEqual(packets.count, 1)
|
||||
XCTAssertEqual(packets[0].data, crossBoundaryData)
|
||||
}
|
||||
|
||||
func testZeroCopyAppendWrapAround() {
|
||||
// Verify that the raw-pointer append path also wraps correctly,
|
||||
// since it has its own copy logic separate from the Data-based path.
|
||||
let format = makeFormat(sampleRate: 8000)
|
||||
let buffer = AudioBuffer(format: format, chunkDuration: 0.3)
|
||||
let chunkSize = 4800
|
||||
|
||||
// Position writeIndex at 158400 via write + drain
|
||||
for _ in 0..<33 {
|
||||
let data = makeData(byte: 0x00, count: chunkSize)
|
||||
data.withUnsafeBytes { bytes in
|
||||
buffer.append(from: bytes.baseAddress!, count: bytes.count)
|
||||
}
|
||||
}
|
||||
_ = buffer.processChunks()
|
||||
|
||||
// Write a wrapping chunk via the raw-pointer path
|
||||
var wrappingData = Data()
|
||||
wrappingData.append(makeData(byte: 0xEE, count: 1600))
|
||||
wrappingData.append(makeData(byte: 0xFF, count: 3200))
|
||||
|
||||
wrappingData.withUnsafeBytes { bytes in
|
||||
buffer.append(from: bytes.baseAddress!, count: bytes.count)
|
||||
}
|
||||
|
||||
let packets = buffer.processChunks()
|
||||
XCTAssertEqual(packets.count, 1)
|
||||
XCTAssertEqual(packets[0].data, wrappingData)
|
||||
}
|
||||
|
||||
// MARK: - Overflow guard
|
||||
|
||||
func testOverflowPreventsWrite() {
|
||||
let format = makeFormat(sampleRate: 8000)
|
||||
let buffer = AudioBuffer(format: format, chunkDuration: 0.1)
|
||||
let maxBuffer = 160000
|
||||
|
||||
// Fill the buffer completely
|
||||
buffer.append(makeData(byte: 0x01, count: maxBuffer))
|
||||
|
||||
// Try to append more — should be silently rejected (overflow guard)
|
||||
buffer.append(makeData(byte: 0x02, count: 100))
|
||||
|
||||
// Drain and verify we only got the original data
|
||||
let packets = buffer.processChunks()
|
||||
let totalBytes = packets.reduce(0) { $0 + $1.data.count }
|
||||
XCTAssertEqual(totalBytes, maxBuffer)
|
||||
|
||||
// Every byte should be 0x01, not 0x02
|
||||
for packet in packets {
|
||||
XCTAssertTrue(packet.data.allSatisfy { $0 == 0x01 })
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Incremental appends accumulate correctly
|
||||
|
||||
func testIncrementalAppendsThenChunk() {
|
||||
let format = makeFormat()
|
||||
let buffer = AudioBuffer(format: format, chunkDuration: 0.1)
|
||||
let chunkSize = 3200
|
||||
|
||||
// Simulate many small IO callbacks building up to one chunk
|
||||
let callbackSize = 320 // 10 callbacks to fill one chunk
|
||||
for i in 0..<10 {
|
||||
buffer.append(makeData(byte: UInt8(i), count: callbackSize))
|
||||
}
|
||||
|
||||
let packets = buffer.processChunks()
|
||||
XCTAssertEqual(packets.count, 1)
|
||||
XCTAssertEqual(packets[0].data.count, chunkSize)
|
||||
|
||||
// Verify the data is in the correct order
|
||||
for i in 0..<10 {
|
||||
let slice = packets[0].data.subdata(in: (i * callbackSize)..<((i + 1) * callbackSize))
|
||||
XCTAssertTrue(slice.allSatisfy { $0 == UInt8(i) })
|
||||
}
|
||||
}
|
||||
|
||||
// MARK: - Packet metadata
|
||||
|
||||
func testChunkDurationIsCorrect() {
|
||||
let format = makeFormat()
|
||||
let buffer = AudioBuffer(format: format, chunkDuration: 0.1)
|
||||
|
||||
buffer.append(makeData(byte: 0x00, count: 3200))
|
||||
let packets = buffer.processChunks()
|
||||
|
||||
XCTAssertEqual(packets[0].duration, 0.1, accuracy: 0.001)
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
import XCTest
|
||||
|
||||
@testable import AudioTeeCore
|
||||
|
||||
final class AudioPacketTests: XCTestCase {
|
||||
|
||||
Reference in New Issue
Block a user