optimise hot-path audio pipeline: zero-copy ring buffer, pre-allocated converter buffers
- Replace Swift Array<UInt8> ring buffer with UnsafeMutableRawPointer to eliminate COW ref-count checks on every write/read - Add append(from:count:) to copy directly from Core Audio buffer pointer into the ring buffer, removing the per-callback Data heap allocation - Pre-allocate AVAudioPCMBuffer pair in AudioFormatConverter and reuse across transform() calls (lazy init, capacity-checked) - Fix float-to-int truncation in output frame count calculation (ceil) - Add comprehensive AudioBuffer test suite (12 tests) including proper wrap-around coverage for both append and read paths Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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@@ -3,7 +3,8 @@ import CoreAudio
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import Foundation
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public class AudioFormatManager {
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public static func getDeviceFormat(deviceID: AudioObjectID) throws -> AudioStreamBasicDescription {
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public static func getDeviceFormat(deviceID: AudioObjectID) throws -> AudioStreamBasicDescription
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{
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// First, wait for the device to become alive/ready
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let deviceReadyTimeout = 2.0 // 2 seconds max wait
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let pollInterval = 0.1 // 100ms poll interval
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@@ -49,7 +50,8 @@ public class AudioFormatManager {
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deviceID, &propertyAddress, 0, nil, &propertySize, &streamFormat)
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if status == noErr {
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AudioTeeLogging.logger.debug("Successfully retrieved device format", context: ["attempt": String(attempt)])
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AudioTeeLogging.logger.debug(
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"Successfully retrieved device format", context: ["attempt": String(attempt)])
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return streamFormat
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}
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